How to play

Type your name, pick an island, and send the link to a friend. They go first and send it back. You each have two capybaras and they take turns: the plain one, then the one in the bandana. Eight rounds, two turns a round, sixteen turns in all, and every round has its own weapon. The strip on the dock is the calendar: Logs, Orange, Corn, Carrot, Melon, Tourist, Eagle, Hurricane.

You win by putting both of the other side's capybaras out, into the water or worn down to zero composure. If both pairs are still standing after the hurricane, the side with more composure wins; then fewer in the spring; then whoever stands higher.

Round one is for building. Tap anywhere on the island, steer the log with the arrows, turn it, and Place it: up to three, from a budget of six for the whole game. A log goes anywhere that's clear of dirt, other logs, and capybaras, even hanging in the air. When your turn opens, your two capybaras get a ring and a chevron so you know which side is yours. Logs stop throws, turn a tourist around, and a roof of them is the only thing the eagle can't get through. In any later round you can lay two more, before you move, and still throw: tap Logs under the move grid, place them, tap Done laying logs, then move and aim as usual.

From round two a turn has two halves. First you move one capybara: walk and jump with the six big buttons, and burrow once, a tunnel through dirt up to ten cells long that stops at a log or open air. Grab a basket if one is within reach. Then tap Aim and use the round's weapon. The orange bursts where it lands and the wind has a say. Corn bounces, ignores the wind, and pops on a fuse into six kernels. The carrot is planted two steps ahead of you, half in the ground, and lights at once; you have five seconds to run, hop, and jump before it goes off. The melon is heavy and short with an enormous splash and six seeds that each hit hard. The tourist is lobbed onto their side, then walks: off cliffs, into the water where it fizzles, or around at a log, until the timer you set goes off. The eagle grabs whichever capybara you name if open sky reaches it, carries it your way, and drops it. The hurricane cuts the slopes, washes dirt into the low ground, rolls loose logs downhill, and raises the spring a little; the rain pools in craters and hollows, and a capybara left standing in a pool is soaked and out. Stand high and dry.

Capybaras are solid. A throw bursts on the first one it meets, so one of yours can shield the other, and a careless lob lands on your own teammate. Yours are the light ones with an orange on their heads, or the dark ones with a leaf. As shots 5, 9 and 13 open, a picnic basket floats down under a rainbow for whoever is up. Walk over for a snack or two spare logs; it's yours the moment you fire.

Nothing counts until you tap Send. Don't like the throw? In the orange round you get one Undo. After that, every shot counts.

Sitting together? After you pick your island, choose One phone instead of Two phones. Your friend types their name on the same phone, and between every turn a pass-the-phone screen hands it over.

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